14th of January, negotiations begin...
|David's initial design with directions|
|My grand ambitions...|
|...and unrealistic expectations|
|Manuscript ideas are protoyped|
|An extreme example of the mental ray bevel shader|
|A classy example of the mental ray bevel shader|
Many months pass- employment, side projects, and apathy prevent further progress.
16th of May, production resumes but quickly falters again. Creative dead ends and over ambition takes its toll.
|Tuning peg, so far so good|
|Cello Head? Just give up now.|
Many more months pass, same feeble excuses.
9th of October, David breaks radio silence and I threaten myself with a fictional deadline while he posits a real one.
|Text and motion blur are introduced!|
|Textures appear and I make use of little spheres to help me gauge how the materials are working.|
|I use a layered shader to blend between paint and scratched metal.|
|The layout of the scene|
|A text change is requested, and the box gets the axe too|
|Re-texturing and final logo|
|Specular highlights: check.|
I use NUKE for the first time on a side project