|Sam Returns To 3rd Echelon|
|Chiaroscuro enhanced by Monochrome|
Perhaps this mirrors the new Sam Fisher who has a new found disregard for life according to the pain he feels for his lost daughter whom he is trying to locate. But it damages the gameplay, which is the cost for this re-imagining that I suppose I could grudgingly chalk up to thematic consistency. So you go through the entire game, murdering anyone in your path, you can clear an area without engaging all enemies but those who spot you, usually must end up dead. So while you play without being given the choice to spare a life, even of people just doing they're job, the bodies pile up.
Kill or Spare.
|Why Ubisoft, Why?!|
Well I'm glad I didn't take all those screenshots for nothing. Bring back Clint Hocking please, Sam Fisher misses him.