roller derby skating boot the reidell colour lab has been invaluable for providing reference. You can pick a boot model number and then view it from a couple of angles, picking colours for different areas of the boot. Its effectively an interactive catalogue, but perfect for judging and matching the proportions of the boot to its real counterpart. There's a bit of in-medias-res blogging for you, now for the set up:
I've finished all my work at Aardman now, I returned there for a brief two weeks to help out on a music video and then spend a week with the marvellous Gavin Strange hammering out as much as we could on his exciting new Dew IP, creating characters and overall look in 3D from Gav's sweet designs. Here he is giving the resulting presentation.
Since then I've been back in falmouth working on a couple of things, one has been a rhino character for a game (for another time dear reader), and the other has been creating animation for the esteemed and ingenious Jennifer Rollason for her roller derby documentary final major project. And that is the set up. So I started by creating this boot, which may or may not be used in a credits sequence, but will definitely be used as a title effect for introducing interviewees, and as a means of creating transitions between scenes.
Kernow Rollers into the side of the skate and called it a day, this was just a matter of adding it to the diffuse and bump textures. Something exciting I found out about the mental ray ambient occlusion pass: it takes bump mapping into account, and helps pick out all those details even though they aren't physical geometry. Much more useful than what I usually do with the ambient occlusion shader piped into a surface shader stuck on a render layer.
Here is the final turn around:
And a spare render:
That's enough pink for one post. Rhino post next time, something which Luke is doing me a massive favour (paid favour) and rigging for me. Then I'll be animating it for a game that the refined and knowledgeable Chris Underwood is developing. No Pixel Propaganda this time! I must be getting out of practice, or less interesting, or less abreast of stuff only I care about. I've vowed to stop posting at 2am because no one reads them at that time, this shall be posted at a sensible time for sensible people.
Congratulations to whoever the 50,000th person to read the Pixel Crush was, you are my favourite reader so far.