14th of January, negotiations begin...
David's initial design with directions
My grand ambitions...
...and unrealistic expectations
Manuscript ideas are protoyped
An extreme example of the mental ray bevel shader
A classy example of the mental ray bevel shader
Many months pass- employment, side projects, and apathy prevent further progress.
16th of May, production resumes but quickly falters again. Creative dead ends and over ambition takes its toll.
Tuning peg, so far so good
Cello Head? Just give up now.
Many more months pass, same feeble excuses.
9th of October, David breaks radio silence and I threaten myself with a fictional deadline while he posits a real one.
Text and motion blur are introduced!
Textures appear and I make use of little spheres to help me gauge how the materials are working.
I use a layered shader to blend between paint and scratched metal.
The layout of the scene
A text change is requested, and the box gets the axe too
Re-texturing and final logo
Specular highlights: check.
I use NUKE for the first time on a side project